If suddenly someone does not know, our chubby mustachioed friend Mario is still an athlete. As are many of his friends and partners in countless games from one of Nintendo's flagship franchises. Sports games from Friv2Online Studio about Mario have long been a subgenre of their own, and this review focuses on one of his favorite sports - golf. Mario Golf: Super Rush is the latest, sixth game in the long-running Mario Golf franchise, and the first on Switch.
WHAT IS MARIO GOLF SUPER RUSH
As the name suggests, Mario Golf: Super Rush is a golf simulation game starring characters from the Mario series. And the word "simulator" here is not an exaggeration. Whatever mode you play, you will have to feel all the subtleties of this friv game and even learn the terminology, which at first seems like some kind of creepy professional slang.
The main game mode is a separate friv game (round), which can be played as one of the famous characters of the Mario series with its own unique characteristics. In addition to classic golf - to roll the ball into all the holes in the minimum number of strokes - here you can play blitz golf, where the blows must be struck for time, as well as golf scrum - a special mode where all holes are available at once, and the player wins first covering three of them, in no particular order.
There is also a "Golf Adventure" story campaign with real RPG elements. Our Mii-character is studying at a golf school, learning all the intricacies of this game, pumping up different characteristics such as the strength and accuracy of hitting, acquiring new clubs and equipment. Another mode is the "Solo Competition", in which we can hone our skills and evaluate our progress alone. After completing the Golf Adventure, the Mii character becomes available in the Golf Scrum along with Mario and his friends.
Blitz golf and golf scrum are diluted with platforming elements - here we do not automatically go to the place where the ball falls, but run between the holes on our own in a limited time. You can speed up, collect various power-ups and deliver special attacks unique to each character to get ahead of your opponents or even hinder them.
For Nintendo Switch Online subscribers, local wireless or online multiplayer is available. Without a subscription, up to four people can play together on the same console, striking in turn and passing joycons to each other.
WHAT DID YOU LIKE
Detailed study of golf. I haven't played real golf, but Nintendo's approach to this friv game is encouraging. Despite the cartoonishness and cute characters, we have a real simulator. We can carry up to 14 different clubs (each for a different distance), hit with the chosen force and spin the ball on impact. Even the nature of the terrain, the weather and the direction of the wind are taken into account - in flight the ball can be blown off, and on sand, high or wet grass it rolls differently than on dry.
Not the most intuitive, but explained in great detail, allowing you to implement all the possibilities mentioned above - choosing the direction for a strike, accumulating strength, twisting. Naturally, as it should be in a sports friv game from Nintendo, the full potential of the Switch is revealed here - in all modes, except for the Golf Adventure, motion control is also available, where the joycon must be held like a real club, striking with real swings of the controller. HD Rumble vibration is also supported (in any control mode).
It would seem that in a sports friv game this is not so necessary, but given the mountains of terminology, which for a person unfamiliar with golf is a dark forest, the translation into Super Rush comes in handy. So you will learn in your own language what irons, woods, putts, par, birdies, bogeys, fairways, greens, carries and runs are. Cherry on the cake - the voice acting is also localized.
WHAT DID NOT LIKE
Regardless of the chosen mode, our scheme of actions remains almost unchanged. The choice of direction, force of impact, twisting - repeat until the ball hits the hole. The platforming elements in blitz mode and skirmish do not give any discount to the arcade and do not relieve the player of the obligation to calculate the blows, so they are more likely to annoy and distract from the main occupation.
Minor technical bugs. This is not to say that Super Rush has bad graphics, but against the backdrop of the perfect polish of many other Mario games, every little thing catches the eye. You can notice “soapy” textures that do not have time to load, and not always high-quality rendering of the environment, and suddenly appearing objects (especially in stationary mode), and slight frame rate drops. Nothing critical in general, but unpleasant.
WORTH TAKING?
If you love golf or just want to get to know it, Super Rush will probably be one of the best ways to learn almost everything about it or even compare the sensations of a real and virtual friv game. However, as entertainment for a group of friends, for which Nintendo sports games are often taken, the latest Mario Golf is hardly suitable - the arcade elements here are too rudimentary and alien, and the implementation of golf is too detailed for the game to be the highlight of the party.